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PRE-LAUNCH

A LOOK BACK

INTO THE PAST

THE BEGINNING

Some very early notes.

Original Cards

Cards started getting a bit more structured. 

ORIGINAL ITEMS

Some various advanced stage items

ORIGINAL GAME PIECES

Here is a sample of some
very old game pieces,

CARD DEVELOPMENT

Here are some cards a little way down the line.

GAME MAT

An older rectangular board.

HOW IT ALL BEGAN

THE D'AURIO BROTHERS

Summon Guardians, originally created by Frank D’Aurio and with Victor and David bringing their own elements to the game,
 soon became a passion project for the three brothers. Together they work as a team, sharing in a healthy dose of rivalry,
and many years filled with arguments and resolutions, to bring an amazing “new” fantasy game to the table in 2021. 

ARE YOU READY FOR AN EPIC

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A centuries’ old war has been waged in Quadrenna, with the Dead King at its helm. Now, after forming a united front and defeating the regime, each King seeks to quash their rival Kingdoms and gain undisputed control over the Wastelands thereby acquiring immense wealth—and powerful Jewels.

4 KINGDOM TERRITORIES

There are four Kingdom territories in the realm of Quadrenna. Each has it’s own distinct features and unique Adventure Cards, along with individual dedicated Jewel Platforms that produce Territorial Jewels.

FOREST

Due primarily to its strong communion with nature and the ease of concealment within its countless trees, the Forest is a comfortable home for many types of mages.
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CITY

Due to the City’s immense financial resources, it can construct exceptionally strong armaments. Its numerous underground tunnels also allow its Guardians to move quickly.
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DESERT

In past wars, the Desert was home to massive, deadly battles between Necromancers. The remnants of this chaotic past include many valuable items such as treasure maps and magic rings.
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MOUNTAIN

The Mountains are known for having—by far—the holiest territory in the realm. Due to the Kingdom’s rugged terrain, its forces are very resilient, and enemy Guardians have difficulty accessing its Forts and Castles.
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14 POWERFUL
GUARDIANS

In Summon Guardians you’ll have 14 Powerful Guardians to choose from. They can be upgraded to Level 2, which will allow them to improve their unique skills. 

TERRITORIAL JEWELS

Each Kingdom has its own dedicated Jewel Platform that produces its Territorial Jewel. There are four territories, hence four jewels, signified by their distinct territorial colors.

RED JEWELS

Red Jewels of the Wastelands, are the most powerful of them all. They are worth more gold and can be converted to any of the territorial Jewels. Queens can use them to aid/heal her Guardians.

CHAT WITH US
ON DISCORD!

Join us on Discord where we discuss and debate everything Summon Guardians, you’ll also find exciting announcements and other cool things await.

THE CITY KINGDOM

Due to the City’s immense financial resources, it can construct exceptionally strong armaments. Its numerous underground tunnels also allow its Guardians to move quickly between locations and to have easy access to Trade Villages. The City is a dark place, and as such, many predatory thieves lurk within its boundaries; traveling Merchants and Mercenaries are also common.

CITY
CASTLE
CARDS

King Riptu
King RiptuCity King
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Although Riptu doesn’t have a ranged attack for intruders approaching his Castle, he spares no expense on armor. He also possesses exceptionally strong defensive capabilities and can inflict high amounts of damage, making him the most formidable King to do battle against.
Queen Breel
Queen BreelCity Queen
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Breel is exceptional in her ability to upgrade her Castle’s forces, but her ability to provide magical upgrades is subpar, and she is very weak at using Red Jewels to heal Guardians.
Lucky
LuckyCity Fort Cyclops
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Lucky is the most formidable of the Fort Cyclopes because he is not only the largest but also the best-equipped and best-paid. Although difficult to damage, he is a bit on the slow side. He can only focus his attacks on one target at a time, but his club increases his chances of delivering high-damage hits to those who are less “lucky.”

CITY
Adventure
CARDS

THE DESERT KINGDOM

In past wars, the Desert was home to massive, deadly battles between Necromancers. The remnants of this chaotic past include many valuable items such as treasure maps and magic rings. However, these remnants also include countless hordes of the Living Dead, which lurk within the Desert’s dunes and hidden cities. The Desert’s King takes advantage of the Kingdom’s open field of view by wielding a crossbow to protect against approaching enemies.

DESERT
CASTLE
CARDS

King Deeru
King DeeruDesert King
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Hardened from many centuries of battle, Deeru is the oldest and most experienced of all the Kings. This tough warrior stands out in part due to his ranged crossbow Attack; any intruders who approach the Desert Castle risk being damaged before they can even engage in battle.
Queen Awi
Queen AwiDesert Queen
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Awi is excellent at upgrading Forts and is skilled at magical upgrades more generally; she also possesses a strong ability to heal Guardians using Red Jewels.
Yellek
YellekDesert Fort Cyclops
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A longtime advocate for the Desert, Yelllek fiercely defends the Forts that he is in charge of. Though he is not the strongest, most magical, or largest of his kind, he does possess the strongest grasp of fighting techniques. These combat skills render him difficult to hit and allow him the chance to hit multiple targets during a single Attack; this helps make up for his relatively low damage per hit.

DESERT
Adventure
CARDS

THE FOREST KINGDOM

Due primarily to its strong communion with nature and the ease of concealment within its countless trees, the Forest is a comfortable home for many types of mages. As a result, numerous spell scrolls can be found within this Kingdom. The creatures that reside within the Forest are particularly strong—including fearsome Cyclopes — but those who can defeat these foes receive rich rewards.

FOREST
CASTLE
CARDS

King Bazzune
King BazzuneForest King
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Bazzune is not particularly formidable in terms of size, damage output, or defensive ability. However, due to Bazzune’s highly magical nature, both his attacks and those of his Castle Guard have particularly high chances of hitting opponents. He also has a ranged magic-spell Attack. Additionally, Bazzune can cast a shield spell that helps all of his Kingdom’s forces during battle.
Queen Appalla
Queen AppallaForest Queen
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Appalla is unmatched at upgrading Guardians and has average overall skill at bestowing magical upgrades; however, she is not skilled at using Red Jewels to heal Guardians.
Renn
RennForest Fort Cyclops
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As the smallest Fort Cyclops—and the easiest to hit and damage—Renn has always felt at home in the Forest, with its many hiding places. He is, however, the fastest of his brethren. His agility grants him superior overall offensive abilities, including the chance to hit multiple targets with a single Attack. He also deals solid damage with his club.

FOREST
Adventure
CARDS

THE MOUNTAIN KINGDOM

The Mountains are known for having—by far—the holiest territory in the realm. Due to the Kingdom’s rugged terrain, its forces are very resilient, and enemy Guardians have difficulty accessing its Forts and Castles. Dragons are common within the Mountains, but those who survive there are particularly likely to find health potions.

MOUNTAIN
CASTLE
CARDS

King Mekri
King MekriMountain King
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Due to his exceptional constitution, Mekri has a notably large number of Life Points. He cannot directly inflict damage due to his divine connection; however, his Castle Guard can deal damage. He can cast a powerful healing spell to bolster himself and all others who fight on his side.
Queen Exxa
Queen ExxaMountain Queen
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Exxa is noted for her ability to summon Guardians, but she is fairly weak at completing magical upgrades—particularly when it comes to improving her Castle’s forces and its Fort Cyclops. She is, however, exceptionally skilled at using Red Jewels to heal Guardians.
Klunku
KlunkuMountain Fort Cyclops
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A classic match for the Mountain Kingdom, Klunku has a very high constitution and is divinely inspired. This combination grants him extremely high Life Points. Though he is on the slow side and is relatively easy to hit, his King fashioned his club specifically for him. This weapon makes up for its relatively low damage by both imparting the chance to hit multiple targets and partially healing Klunku with each successful strike

MOUNTAIN
Adventure
CARDS

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